

Necklace – Countless Julia’s Cameo (mine: Kymbo’s Gold)Īlright so I actually have a Kymbo’s Gold right now because it has the stats I want, Int, crit chance and damage and a 20% physical damage bonus. Your minion are doing all the damage so literally switching between those two skills is all you do, so it’s easy to keep the bonus going. You will be constantly creating skeletal mages and using Bone Spikes, which means you will have a 100% damage bonus pretty much always from this set. The old combo is back and great with this build. There’s no reason you shouldn’t be able to keep this running at all times. Just remember to refresh your command cast if you see your skeletons getting lazy. It’s insane, and what took this build to the next level. And while this is happening, you get a 400% damage bonus to all your minions, skeletons, golem and skeletal mages. The bonus has your skeletons auto-activate their command skill every time they kill an enemy you’ve commanded them to attack, which means they race around the map destroying everything for minutes at a time. I was actually using the two-handed Reinlana’s Shadowhook for a while which gives you % damage increase per point of essence, but it’s when I got this combo that this build got blown wide open. Scythe/Shield – Jesseth Skullscythe/Jesseth Skullshield It more than doubles the damage of your Golem, meaning he’s doing multi-billion crits with this build, and it gives you a flat 30% damage reduction bonus, which is key for survivability. This the one piece I subbed out because I like the bonus too much. You can have anywhere from 2-8 going at one time for crazy damage. And the final bonus gives your minions and Army of the Dead a 250% damage increase for every skeletal mage active. The first tier lets you lower the cooldown of Army of the Dead by one second during occasional minion hits, the second gives you essentially 50% damage reduction at all times so long as your minions are attacking. All three tiers of this set are really good and important for damage and survivability.
#Diablo 2 skeleton vs skeleton mage full
This is the core of the build, using five pieces with the Ring of Royal Grandeur bonus to get the full set. Repeat infinitely.Ĭhest/Shoulders/Gloves/Boots/Helmet – Bones of Rathma Use Army of the Dead whenever there’s a massive group or an elite pack. Make sure your Skeletal army is constantly frenzied and chasing something for the damage boost. Stay behind your minions and run around collecting corpses for health and Essence. Combine with Reaper’s Wraps for infinite health and Essence.Īlternate between Bone Spike to Stun and planting Skeletal Mages in front of you. Life from Death – When corpses have a 20% chance of spawning a health globe, and you’re auto-absorbing all of them with Devour, that’s a ton of globes. Grisly Tribute – All of your minions give you a small bit of life on hit, which may not seem like much, but with 15 minions firing at machine gun speed, it adds up and helps offset the life cost of Life Support mages.īlood is Power – Still debating the usefulness of this, but it’s essentially a flat 20% cooldown reduction for Army of the Dead, which may be overkill at this point.

With that pair, these skeletons will be among your most deadly allies, and frenzy ensures big damage while making the cooldown of Army of the Dead practically nothing.Įxtended Servitude – Needed to keep your Skeletal Mages up longer for more damage boosting. This became a key part of the build with the Jesseth weapon/shield set. Literally put one of these down every three or four seconds so you constantly have 4-8 running at all times. This rune costs life but lets your skeletons last longer, so it’s worth it for what this build is trying to achieve. The key skill for this build as this is how you get your damage multiplayers. This will let you absorb every corpse near you automatically in order to refill your essence for skeletal mages and your command skeleton activation. Good for crowds or elite packs if Army of the Dead isn’t up. Bone Golem activation does actually do a ton of damage and stuns everything. Golem is not the biggest damage dealer, but using him with my favorite Legendary pants mean he does huge single target damage and gives you damage reduction. I used it to auto-kill pretty much every elite pack I see. The build revolves around minion damage for the most part, but the Rathma set reduces the cooldown on this and combined with crazy minion attack speed, you can have this up every 15-25 seconds instead of two minutes. Bone Spikes are better than Grim Scythe (melee range) and Siphon Blood (single target) for this build. Being able to stun anything that looks threatening instantly is nice.
